

Qt and Firefox source code comments both want to reduce CPU usage but since a value of 20ms is supported, I think they should just be clamping the value to 20ms instead. It seems the reason for pushing values like 10ms back up to 100ms originates from a requirement to emulate the slowness of Netscape. Set the delay juuust a bit higher and you'll get a much faster GIF. So there's a sweet spot – set a delay too small and you'll get a slow GIF. clamping a value of 0 or 1 up to 2, they will instead get pushed all the way up to 10 (100ms). One of the odd things about all these codebases: instead of e.g. IE 5 does it because Netscape was slow (which caused lots of people to make badly formed GIFs).


By looking at the various programs' source code, we can build up a picture of why. Anything with a delay of less than 2 (20ms) will be clamped to a higher value.
#Speed up gif sped windows
That is, none of the programs that you'd typically be viewing GIFs with support it (Firefox, Edge, IE, Chrome, Windows Explorer, Electron apps, Qt apps.). (If you're seeing identical images here - let me know! It means there's a browser out there that is handling GIFs differently to the big browsers.) Source of the Problem The 0-delay red squares are visible when rendering. The colourful GIF only renders small portions at a time. The value can be set from 0 (no delay) to 0xffff (roughly a 10 minute delay). Specifically, it's the number of hundredths of a second to wait before continuing to the next frame. Now before each image frame, an optional "delay" value can be set which determines how long that frame should be shown before moving on to the next one. In the current version of the GIF format (89a), transparency and animation features are available. Each frame could reference a different 256-colour palette, so an image could be created using more than 256 distinct colours. In the first version of the GIF format (87a), multiple image frames (of varying size and position) would be overlaid on top of each other to create a single resulting image. For a great breakdown on the bytes that make up a GIF, check out Matthew Flickinger's "What's in a GIF" project. We won't be going into detail on how a GIF file is structured. Otherwise, my condolences, and please disregard this message.) Me when GIFs are too slow GIF Features (Disclaimer: If you're from a distant utopian future where this isn't a problem any more, a few of the example GIFs in this article won't make much sense.
#Speed up gif sped how to
If you want to learn a bit more about GIFs, exactly why this edge case happens, and some thoughts on how to improve things, keep reading! If you're here because you want to fix your GIF and want the quick answer, the solution is: set your frame delay to 20ms instead of 10ms. But when you view the resulting GIF, it's playing much slower than intended, and there are definitely GIFs that play faster than this one. The GIF editor you're using lets you set a frame duration / delay, so you set it to the lowest possible value for maximum shakage. You're trying to create a violently-shaking GIF for comedic purposes ( ).
